REVISED: Tuesday, February 13, 2024
1. INTRODUCTION
There are many ways to write Haskell programs. The following are just a few of the many ways you can use Haskell to solve problems and present information with batch and interactive programs.
There are many ways to write Haskell programs. The following are just a few of the many ways you can use Haskell to solve problems and present information with batch and interactive programs.
2. BATCH PROGRAMS
Firstly, you can write Haskell pure functions also called batch programs that have no side effects. Batch programs are programs that do not need to interact with the user while they are running. Batch programs take all their inputs at the start of the program and give all their outputs at the end of the program. Batch programs are written with functions that do not interact with their environment.
When programming first started many programs were batch programs which were run in computer centers far removed from the users who would use the output. Batch programming was well suited for payroll, inventory, accounts receivable, accounts payable, personnel, and in general most business applications. Many batch programs are still used today because they lend themselves to time cut offs such as the end of the month, the end of a payroll period, or the end of any accounting period of time.
When programming first started many programs were batch programs which were run in computer centers far removed from the users who would use the output. Batch programming was well suited for payroll, inventory, accounts receivable, accounts payable, personnel, and in general most business applications. Many batch programs are still used today because they lend themselves to time cut offs such as the end of the month, the end of a payroll period, or the end of any accounting period of time.
3. INTERACTIVE PROGRAMS
Secondly, you can write Haskell impure functions also called interactive programs that do have IO side effects. Interactive programs are programs that do need to interact with the user while they are running. Interactive programs read from the keyboard and write to the screen as the program is running allowing the user to control input and output. These programs are normally run at the users location instead of an off site computer center. Interactive Haskell programs can be written in many ways including stream-based interaction, the interact function, and monads.
3.1. STREAM-BASED
Early versions of Haskell used stream-based interaction as the main method of interacting with the outside world. You can think of a stream as a continuing sequence of elements bundled in chunks. Stream processing applications are very important in our society. We want to know information the instant information is created. News of world events, changes in the stock market, political decisions which could start or stop a war are all things we want to know the moment they occur.
3.2. INTERACT FUNCTION
The interact function signature is:
interact :: (String -> String) -> IO ()
The following module uses the interact function which is a function that passes the entire input as a giant string to a function of your choice, then prints the returned string to standard output.
module InteractHaskell where
import Data.Char (toUpper)
main :: IO ()
main = interact upperCase
upperCase :: String -> String
upperCase = map toUpper
import Data.Char (toUpper)
main :: IO ()
main = interact upperCase
upperCase :: String -> String
upperCase = map toUpper
The output from GHCi is as follows:
Prelude> :load InteractHaskell
[1 of 1] Compiling InteractHaskell ( InteractHaskell.hs, interpreted )
Ok, modules loaded: InteractHaskell.
Prelude>
Prelude> upperCase "summer in the sun is lots of fun."
"SUMMER IN THE SUN IS LOTS OF FUN."
Prelude>
3.3. IO ACTION MONADS
IO action monads have evolved into being the currently most often choice for writing Haskell programs. Three IO action primitives are getChar, putChar, and return. Some very basic IO action monad examples are shown below.
3.3.1. INPUT:
getChar :: IO Char -- IO action primitive that reads a single Char from the terminal.
getLine :: IO String -- IO action that reads a single String from the terminal.
3.3.2. OUTPUT:
putChar :: Char -> IO () -- IO action primitive that prints a single Char to the terminal.
putStr :: String -> IO () -- IO action that prints a single String to the terminal.
print :: Show a => a -> IO ()
putStrLn :: String -> IO ()
return :: Monad m => a -> m a -- Monad is an IO action primitive that returns any type.
3.3.3. IO ACTION MONAD EXAMPLES
3.3.3. IO ACTION MONAD EXAMPLES
A sequence of actions can be combined as a single composite action using the keyword do.
Four examples of the above IO action monads using do are as follows:
Module:
module ExOne where
ex1a :: IO ()
ex1a = do putStr "Type a Char then press Enter to echo the Char:\n"
x <- getChar
putChar x
putStr "\n"
ex1b :: IO ()
ex1b = do putStr "Type a String then press Enter to echo the String: \CR"
y <- getLine
putStr y
putStr "\CR"
putStr ""
ex1c :: IO (Char, Char)
ex1c = do putStr "At each blinking cursor type a Char then press Enter to echo two Char:\n"
getChar >>= \x ->
getChar >>= \_ ->
getChar >>= \y ->
return (x,y)
GHCi:
Prelude> :load ExOne
[1 of 1] Compiling ExOne ( ExOne.hs, interpreted )
Ok, modules loaded: ExOne.
Prelude>
Prelude> ex1a
Type a Char then press Enter to echo the Char:
a
a
Prelude>
Prelude> ex1b
Type a String then press Enter to echo the String:
Hello World!
Hello World!
Prelude>
Prelude> ex1c
At each blinking cursor type a Char then press Enter to echo two Char:
a
b
('a','b')
Prelude>
Prelude> :type (>>=)
(>>=) :: Monad m => m a -> (a -> m b) -> m b -- Takes something of IO a, and a function of (a to IO b), and returns IO b.
Prelude>
3.3.3.2. Example 2
GHCi:
Prelude> let main = putStrLn "Hello, world!"
Prelude>
Prelude> main
Hello, world!
Prelude>
3.3.3.3. Example 3
Module:
module ExThree where
main = do putStrLn "Type a line of text and then press Enter to echo the line of text: "
line <- getLine
print line
GHCi:
Prelude> :load ExThree
[1 of 1] Compiling ExThree ( ExThree.hs, interpreted )
Ok, modules loaded: ExThree.
Prelude>
Prelude> main
Type a line of text and then press Enter to echo the line of text:
Hello, world!
"Hello, world!"
Prelude>
3.3.3.4. Example 4
Module:
-- GetChar :: IO Char
-- PutChar :: Char -> IO ()
-- Reading a string from the keyboard.
myGetLine :: IO [Char]
myGetLine = do x <- getChar
if x == '\n' then -- '\n' is escape sequence for new line.
return []
else
do xs <- myGetLine
return (x:xs)
-- Writing a string to the screen:
myPutStr :: String -> IO ()
myPutStr [] = return ()
myPutStr (x:xs) = do putChar x
myPutStr xs
-- Writing a string and moving to a new line:
myPutStrLn :: String -> IO ()
myPutStrLn xs = do myPutStr xs
putChar '\n'
main = do myPutStr "Enter a string then press Enter: "
xs <- myGetLine
myPutStr "The string has "
myPutStr (show (length xs))
myPutStrLn " characters counting punctuation and white-space."
GHCi:
[1 of 1] Compiling ExFour ( ExFour.hs, interpreted )
Ok, modules loaded: ExFour.
Prelude>
Prelude> main
Enter a string then press Enter: Hello, world!
The string has 13 characters counting punctuation and white-space.
Prelude>
4. CONCLUSION
There are many ways to write Haskell programs. The number of ways will change as time goes by because our needs as a society will change. Haskell must evolve to meet those needs or Haskell will be replaced by other languages. such as Python.
5. REFERENCES
Bird, R. (2015). Thinking Functionally with Haskell. Cambridge, England: Cambridge University Press.
Davie, A. (1992). Introduction to Functional Programming Systems Using Haskell. Cambridge, England: Cambridge University Press.
Goerzen, J. & O'Sullivan, B. & Stewart, D. (2008). Real World Haskell. Sebastopol, CA: O'Reilly Media, Inc.
Hutton, G. (2007). Programming in Haskell. New York: Cambridge University Press.
Lipovača, M. (2011). Learn You a Haskell for Great Good!: A Beginner's Guide. San Francisco, CA: No Starch Press, Inc.
Thompson, S. (2011). The Craft of Functional Programming. Edinburgh Gate, Harlow, England: Pearson Education Limited.